Here’s a little animated GIF with the three spaceship models from the previous sketches. Textures will follow.

 

Around 500 tris each.

Their designations from left to right: Ninja, Pirate, Cyborg.

Some quick sketches for an as of yet unnamed game project.

 

All spaceships have a mass driver, missiles and smartbombs, but each has one additional weapon: a laser for the first, a salvo of unguided rockets for the second and high energy plasma shots for the last. Each of the weapons will be upgradeable. The ships also differ in size and maneuverability, the first being the smallest and fastest (hardest to hit), the last one the slowest and biggest. This is meant to compensate for the difference in weaponry.

Not really art-related. My left knee; MRI.

I decided to rework the last tree, but I am not quite sure if I like it better or not. It is probably more similar to a real tree, though.

 

Here’s a little mushroom that grows on trees (the tree in the image is the one from the previous post). 96 tris, 256px textures. I am not quite happy with the texture, especially the white parts, yet. Also I have no idea, where these shading errors on the rim come from. They are not there in Max, only in Marmoset.

Another tree done. This time a deciduous tree instead of a conifer. When it is approved I will create some variations in both model and texture for this tree and the earlier one.

300 triangles, 512px textures. The leaves are bundles of randomly rotated planes. I used Slide’s NormalsThief script to make the bundles behave like spheres, shading-wise.

 

The vertical stripes on the leaves are shadow issues from Marmoset. I can’t seem to get rid of them short of disabling shadows altogether.

Yet another sketches post. A collection of new, old and very old pencil drawings.

 

Further posts will (hopefully) contain less images…

Some creature designs. Just loose pencil sketches. Some of the creatures might be usable for Tehadon.

A little pencil sketch of a hoverbike.

I finally came came round doing a tree that I wanted to do for nearly a month now…stupid day job sapping my energy…anyways…here it is.

450 tris, 512px textures.

There are two different textures for the branches so it is possible to have a completely healthy tree like above or one with missing needles, for example on trees deep in a forest that only get sunlight on the upper parts.